Under the Radar
Tabletop Game Picks

Trophy (Trophy Dark and Trophy Gold)
Type: TTRPG (Tabletop Roleplaying Game)
System: Belongs to the Cairn/Into the Odd-family of rules; uses a lightweight d6-based resolution system
Official Site: https://trophyrpg.com
Books + PDFs: Indie Press Revolution , Drive-Thru RPG, $15.00
Group Size
Both run beautifully with small groups because the focus is introspective horror and character-driven tension. Trophy Dark plays best with 3-5 players plus a facilitator; Trophy Dark works well with 2-5 players plus a GM.
Age Range
This game is appropriate for players 16 to 18 and up, depending on the direction of the GM. The themes are psychological, tragic, and often deal with corruption, dread, and body horror. Not explicit, but emotionally intense.
Overview
Trophy is a pair of closely related fantasy-horror RPGs built for different styles of play.
Trophy Dark
A one-shot, tragic-horror TTRPG where the characters will not survive. it plays like “folk horror meets doomed expedition.” Characters delve into a cursed forest and succumb to ambition, corruption, or the forest itself.
Trophy Gold
A campaign-length dungeon-delving game where players are treasure hunters trying to survive dangerous incursions. It keeps the dark tone but adds progression and repeat characters. Think old school dungeon crawl meets prestige-horror series.
- more structured play
- still lethal, but less doomed-by-design
- uses “incursions” (modular adventures) that are extremely easy to drop into any fantasy world
Features + Characteristics
- very atmospheric
- session lasts 2-4 hours
- designed for story-focused players who enjoy psychological or ritualistic horror
- Trophy Dark. Best with 3-5 players plus a facilitator
- Trophy Gold. Works well with 2-5 players plus a GM
Why It’s Under the Radar
Trophy is celebrated in indie circles for its writing, mood, and structure, but it’s not widely known outside TTRPG enthusiasts. Trophy Dark‘s “doomed by design” premise is unique, and Trophy Gold‘s hybrid of OSR structure + narrative tools sits in a sweet spot most games don’t explore.

Mothership
Type: TTRPG (Tabletop Roleplaying Game)
System: OSR-style d100 / “roll-under” rules, with simple core mechanics for attributes, saves, and panic checks
Official Site: Tuesday Knight Games
Books + PDFs: Tuesday Knight Games, Drive-Thru RPG, $ 0 – $99.00
Group Size
Best with 2–5 players + 1 GM (warden). The system works well with small groups, though it can scale if you have extra players.
Age Range
Recommended for mature teens and adults (approx. 16+). The game often explores themes of horror, isolation, mental stress, body horror, and existential dread.
Overview
Mothership casts you and your crew as spacefarers, scientists, androids, or marines trying to survive the unforgiving darkness of deep space. You’ll explore abandoned starships, investigate derelict wrecks, mine alien planets, and try to stay sane while drifting through the void, knowing that every session has the potential to spiral into horror, paranoia, and panic. The game draws heavy inspiration from classic sci-fi horror (think bleak isolation, claustrophobic corridors, and creeping dread), but it strips down the rules so even new players can jump in quickly.
Character-creation is fast and flexible; choose a class (Marine, Scientist, Teamster, or Android), roll up a few core stats and “Saves” (Body, Sanity, Fear), pick your skills, and you’re good to go. As soon as things go wrong (and they will), the game leans into panic checks, stress, and unpredictable danger to push players toward tough decisions. Do you fight or flee, cling to rational thought, or give in to terrified desperation?
Features + Characteristics
- Lean, minimalist rules. Character creation is fast, resolution simple. Roll under your stat on d100 for actions, with failed checks triggering panic or worse.
- Stress/Panic system. Adds tension and unpredictability; panic can override competence, making space horror feel real.
- Customizable campaign or sandbox-style play. From one-shots to longer crew-in-space sagas, or grim survival horror. The system accommodates missions, derelict-ship explorations, rescue operations, or wandering the void.
- Loose but evocative sci-fi horror frame. Setting is open enough that GMs (wardens) can shape tone: gritty hard-SF, cosmic horror, creepy derelicts, or corporate dystopia.
- Affordable and accessible. The core materials are inexpensive, PDFs are often free or pay-what-you-want, making it easy to try out without a big investment.
Why It’s Under the Radar
Mothership isn’t a mainstream blockbuster, so it doesn’t have the marketing muscle of big-name RPG brands. But that’s kind of the point. It thrives in the indie margins, where creativity and horror both can run wild. It’s small, brutal, lean, and supremely flexible.
For people who love sci-fi horror but feel mainstream RPGs get too bloated or safe, Mothership is a perfect underground pick, delivering dread, isolation, and danger in just a few pages of rules. It also serves as a sandbox for twisted, DIY storytelling; you and your group build a customized universe with just a handful of modules or even a single “one-shot.”
If you want space dread, grim crews with precarious sanity, and a system that stays out of your way so horror can take center stage, Mothership is the kind of gem that indie-RPG lovers still cherish.










